Default States Machine
open class DefaultStatesMachine<T : State>(statesManager: StatesManager<T>, handlers: List<CheckableHandlerHolder<in T, T>>) : StatesMachine<T>
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Default realization of StatesMachine. It uses statesManager for incapsulation of States storing and contexts resolving, and uses launchStateHandling for State handling.
This class suppose to be extended in case you wish some custom behaviour inside of launchStateHandling, for example
Constructors
DefaultStatesMachine
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fun <T : State> DefaultStatesMachine(statesManager: StatesManager<T>, handlers: List<CheckableHandlerHolder<in T, T>>)
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Functions
handle State
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Will call launchStateHandling for state handling
launch State Handling
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open suspend fun launchStateHandling(state: T, handlers: List<CheckableHandlerHolder<in T, T>>): T?
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perform State Update
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open suspend fun performStateUpdate(previousState: Optional<T>, actualState: T, scope: CoroutineScope)
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start
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Launch handling of states. On statesManager, statesManager will be called lambda with performing of state. If launchStateHandling will returns some State then statesManager will be used, otherwise StatesManager.endChain.
start Chain
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Just calls StatesManager.startChain of statesManager